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Incontrol unity registry win32 issue
Incontrol unity registry win32 issue








incontrol unity registry win32 issue

UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)

incontrol unity registry win32 issue

UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) Unhandled Exception: : Il2CppTypeDefinitions.c

incontrol unity registry win32 issue

Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\cl.exe"Īrguments: "D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c" /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\1.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\1.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\1.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\1.0\ucrt" /Fo"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.obj" /Fd"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.pdb"ĮnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\圆4 C:\Program Files (x86)\Windows Kits\10\bin\x86 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4Īt .BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)Īt .Build(IBuildStatistics& statistics)Īt (String args, List`1 foundAssemblies)Īt (String args, Boolean setInvariantCulture) Il2cpp.exe didn't catch exception: : Il2CppTypeDefinitions.cĭ:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory Output directory: D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\NativeĬache directory: D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\cl.exe Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\link.exe

INCONTROL UNITY REGISTRY WIN32 ISSUE INSTALL

Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 Failed running D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe -convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="WindowsDesktop" -architecture="圆4" -configuration="Release" -outputpath="D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp/StagingArea/Data\Native\GameAssembly.dll" -cachedirectory="D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Assets\.\Library/il2cpp_cache" -profiler-report -map-file-parser="D:/Program Files Overflow/Unity Installs/2019.3.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" -directory="D:/Git/SketchWork/Broke Text Mesh Pro/Broke Text Mesh Pro/Temp/StagingArea/Data/Managed" -generatedcppdir="D:/Git/SketchWork/Broke Text Mesh Pro/Broke Text Mesh Pro/Temp/StagingArea/Data/il2cppOutput"īuilding GameAssembly.dll with MsvcDesktopToolChain










Incontrol unity registry win32 issue